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Showing posts with the label blogs

A new manifesto for Flash games


Danc over at Lost Garden has just released an inspiring call to action for Flash games developers. This is probably the most important thing I have read about Flash games, ever. In it he makes a good case for something I've known for a while - that the ad-funded Flash games business model undervalues developers efforts by a factor of 100! If you don't want to read it, the jist is that indie Flash games creators need to grow a pair and start asking for some money. But I suggest you read it.


Suggestions for RSS feed of Flash game developer blogs, and a look a Yahoo! pipes



Since the excellent site FlashGameBlogs, which aggregated many developer blogs, has mysteriously stopped working, I am trying to fill the gap with a new rss feed. I'm using pipes and feedburner. Pipes is one of the most unusual pieces of software I've ever used - a visual programming environment for creating mash-ups - all running within the browser with just javascript.


Anyway, this is the call for requests. Please have a look at the feed and tell me: have I missed anyone? I'm looking for feeds of bloggers who write mostly or entirely about Flash and other web games (e.g. Unity3d) - be that coding, art, business, whatever. Comments please!

Please help me give away my source code!

I have loads of great ActionScript snippets that I want to share with the Flash community. Unfortunately I cannot get code to appear in any decent way on Blogger. If anyone can help me get the cool snippet window which everyone else seems to have on wordpress to work on my blogger account, that would be sweet, and I will shower you all with great code. (well not that great, I wrote it).

Post answers and links in the comments PLLLLEEEEEEEEEEASE.

Help me Flash RSS junkies, you're my only hope.

UPDATE:
Here is a test of using http://formatmysourcecode.blogspot.com

public static function formatTime(seconds:int):String
{
seconds %= 86400;
var hours:int = seconds / 3600;
var minutes:int = (seconds / 60) - (hours*60);
var secs:int = seconds - (hours*3600) - (minutes * 60);
var timeString:String = ((hours<10)? "0"+hours : hours)+":"+((minutes<10)? "0"+minutes : minutes)+":"+((secs<10)? "0"+secs : secs);
return timeString;
}

Game Poetry - absolutely the best blog about making Flash games


How did I miss this one? The Game Poetry blog has literally dozens of great articles about creating Flash and/or games. Sensible advice combined with a nice writing style make Urban Squall's little blog a great read. More like reading a book really, but in a good way.