- I'm not giving up Flash anytime soon. I've been learning some JQuery and think that's a lot of fun, and a great solution for image galleries etc, and I also think canvas has many good use cases, but for web games I think Flash is still the way to go. Canvas rendering speed (e.g. for rotating bitmaps) and the lack of decent audio support are probably biggest issues at the moment, but I expect both of those to be resolved fairly soon.
- Without static typing you obviously miss out on some tooling and debugging abilities, but having a good IDE helps a lot. Jetbrains have a couple of IDEs that do a really good job for auto completion etc, but for ease of use I actually preferred using Netbeans (download the PHP version) which also has the advantage of being free. Dreamweaver also did a pretty good job. Any of those options is way better than just typing into Notepad.
- The web developer tools in Chrome are amazingly awesome - hit CTRL-SHIFT-J on PC to access them.
- Seb is an awesome teacher. I'm teaching a bit at the moment myself - 1 day a week to 1st year university students and 1 evening a week to people learning gamedev as a hobby. I'm improving (I hope) but I still get pretty nervous, and probably seem pretty flustered at times. Seb remains cool as a cucumber throughout. Gotta work out how he does that!
- I know there are already many other (better, more complete) frameworks out there, but I had a go at building my own mini-framework for canvas, with a base "class" for sprites/game objects and a base "class" for games. View a demo / steal it here.
- Seb has a load more training dates coming up including Leeds, Manchester, Germany and Sweden. It's a very pleasant way to spend 2 days so I definitely recommend it!