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Showing posts from October, 2010

AdvancED Game Design with Flash – Book Review

Lovely, lovely Friends of ED were kind enough to send me a copy of AdvancED Game Design with Flash by Rex Van Der Spuy. Just because they gave me free stuff, it doesn’t mean I’m going to give this book an easy ride though! This book has lots of good things and a few not so good things, as I will describe. Let’s start by getting one thing out of the way – this book has almost nothing to do with game design. There is no mention of game design (as I understand the term) until Chapter 7, where Rex gives a few pages of good advice. The other 700 or so pages of the book are about game programming/development/architecture. (To be clear, my understanding of "game design" is: deciding what happens in your game and tuning the game mechanics to make them fun ). The best thing about this book is that it is very comprehensive, covering pretty much every hurdle you will meet when building a Flash game, including an extensive looks at collision detection, which is probably one of the harde

Cornwall Digital Meetup - Wednesday 20th October 2010

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Another shout-out for people in Cornwall - do not miss the first meeting of Cornwall digital meetup group on Wednesday 20th October 2010 at Blue Bar in Porthtowan, details are at: http://www.meetup.com/Cornwall-Digital/

Games meetup in Plymouth: 1st of November 2010

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( Some rights reserved by Steve Lavelle ) Ok this is a pretty niche post, so as soon as you answer no to any of these criteria, you can happily stop reading! If you live in Devon or Cornwall, and are into game design, development, art, music, interactivity or any other related field you can now hang out with kindred spirits, have a beer and get excited about making games. There is a new monthly meetup in Plymouth starting 1st of November 2010. The guys from the awesome Mutant Labs and Remode studios will be there, so will Korash who organises the Extended Play games festival, along with a bunch of students and of course me! You can sign up to it on Facebook http://www.facebook.com/event.php?eid=109217385808574 - or if you hate facebook that much, just email me and I'll send you the details when they are finalised. If you live in Cornwall I will be driving up so I can even give 4 people a lift. You now have no excuse not to go!

Flash on the Beach 2010 – This guy’s experience.

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I’m writing this on the train home from Flash on the Beach . I should probably be coding a game like I did on the way to the conference , but I’m finding that after sensory overload from 3 days of sessions, a few late nights and the terror of doing two(!) sessions on stage, my brain is unable to do code right now. My main session seemed to go very well, although I’m gutted for all the people who couldn’t get in because it was so packed. The demos from the session are already available at DullDudeGames.com/game-designer and I’m going to add a transcript of what I said and my slides very shortly. If you were an attendee there should be a video at some point, although I didn’t see any cameras so maybe it’s just a screen cast or something. It was my first full session at a big conference, and definitely an item ticked on my bucket list. I’m mega grateful to conference organiser John Davey for putting me up there, and Pokemon Trainer Seb-Lee Delisle for being my hype-man for the last 2 y