My thoughts on Flash for iPhone

Keith over at bit-101 just published a very thoughtful post on the newly announced Flash to iPhone publishing. I wrote a reasonably long comment, so I thought I'd just do a quick republish here. These are my thoughts:

I was definitely in the “this is neat” camp when I heard the announcement – and here’s the reason: I’m maxed out. I have a list of over 40 ideas for new Flash games, plus probably another 40 old engines that I just need to reskin and launch. This is in addition to all my client work. Then there’s Unity3D which I have been investigating as a route into 3D games, which also requires that I brush up on my 3DS Max skills and C#. On top of all that there’s keeping up with Flash, updating my blog, giving talks etc, and that’s before I even consider my family life and anything resembling a social life. So really learning real iPhone development for the sake of joining the gold rush isn’t even an option or choice for me. But I do have the time to resize the odd game and test it for iPhone, and that’s what I’m going to do. Apple haven’t lost any business from me.

Comments

Popular posts from this blog

10 reasons I prefer FlashDevelop to Eclipse and FDT

Meta4orce: creating 3D Flash games with PaperVision3D

Display list vs. blitting - the results!