Better rollovers in PaperVision3D
I found a little perculiarity in the latest release of PaperVision3D today, and came up with a fix, so I thought I'd post it. The way it currently works, rollovers and rollouts may not be detected if you have a moving camera (which I normally do - hey it looks cooler!).
To fix, all you need to do is open org.papervision3d.core.utils.InteractiveSceneManager and delete or comment out line 236 if ( hasMouseMoved() ) in the handleMouseOver function and line 247 if( !hasMouseMoved() ) return; in the handleMouseOut function.
Now you will get nice responsive mouse events even if you have a nice drifty camera. I have tipped off Seb from the PV3D via twitter so I think those clever people are going to look into it.