Here are my thoughts on the process and the contest:
- Keith is dead right that we need to put the Flash back into Flash.
- Having a constraint was a great spur to creativity, but I think I spent more time squeezing the code than making something cool.
- Lines aren't a good metric for measuring amount of code written. There are too many little tricks for squeezing things onto one line. A 3k of ActionScript challenge, for example, would have been more fair.
- Limiting how much code you write encourages bad coding, so reading the posted source code isn't the best way to learn the techniques each demo uses. I'm tempted to rewrite my demo in an OOP style and post the source code, to show how it should be done.