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Showing posts from October, 2012

Create a Simple Asteroids Game Using Component-Based Entities


I recently wrote a tutorial for GameDevTuts+ where I show how to set up an entity composition system in ActionScript3 and use it to create a simple asteroids-style game. If that gets you excited, go read it!

Part 1: Avoiding the Blob Antipattern: A Pragmatic Approach to Entity Composition

Part 2: Create a Simple Asteroids Game Using Component-Based Entities

Full source on Github