Showing posts from May, 2012

Super Gun Kids: Progress Report

About two years ago, I decided that I want to gradually transition from being a freelance Flash dev to being an indie games dev – a full time one, if possible. I can now assure you, friends,  it’s not as easy as it looks! After a couple of false starts, I’m finally working full time on my own game, with a pretty healthy timescale and high spirits. But jeez Louise, it’s scary. Seriously, it take takes stones of steel! Here’s my progress... Firstly, where’s Alice? I spent a big chunk of November and December working on a prototype for Alice: Beyond The Looking Glass , which is a linear puzzle-platformer adventure. I came up with some cool stuff technologically, developing a 2D bones animation system, and getting Flash to do 1080p resolution at 30fps without hardware acceleration, which wasn’t easy. But as Xmas approached, I started to have doubts about the project. I think the theme, setting and gameplay were totally wrong for the Flash portals I was developing for. Despite