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Showing posts from April, 2011

Is Flash Cool?

Fab Five Freddie told me everybody’s fly, DJ’s Spinning, I said “My! my!”, Flash is fast, Flash is cool. - Blondie A couple of days ago I saw a really great bit of Flash work – Magnum Pleasure Hunt which was flying around twitter. It’s a really fun (silly) bit of interactive media combining gaming, video and animation in a seamless way that only Flash can do on the web at the moment. It’s a classic theFWA -style Flash site. A couple of years ago I used to check these kinds of sites out all the time. Now, not so much. Why is that? Is it just me reaching a jaded, “I’ve seen it all” phase? Or has the world moved on? Is Flash still cool? So I turned to you guys on twitter and asked the simple question #isflashcool? (and give it a score out of 10 to be scientific)/ Here are your thoughts... For many respondents, Flash developers themselves are the thing that keeps Flash cool: Kyle Rodgers offered the pragmatic “8/10 - It's still far more capable than the alternatives (except unity)

What have I been up to?

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I haven't updated the blog in a while as I've been a bit blah, so I thought to help organise my brain a bit better I'd write a list of everything I've been up to, and what's coming next. I'm also slightly hung-over, if that information helps. This is exactly the kind of post I set out not to write when I started my blog. Good blogging is about writing articles, I think. Ideally, they should be good enough to print them in a magazine that someone would buy. However, a few personal milestones have also gone by in the last couple of years with little fanfare, so it's probably past-time I got into a bit of reflection. (I failed to mark 10 years using Flash, 10 years in the industry, 3 years of blogging, 2 years running my own business and, more depressingly, turning 30 - oops.) I've been a freelance Flash game developer, or as I like to call it "Managing Creative Director of my own company", for over 2 years now, since leaving Bloc. My main busi