tag:blogger.com,1999:blog-3717133688018454834.post8368385874375378392..comments2024-01-05T11:00:14.227+00:00Comments on Iain Lobb: Introducing Gamepad.Unknownnoreply@blogger.comBlogger10125tag:blogger.com,1999:blog-3717133688018454834.post-71846452387961278502010-12-03T20:34:25.831+00:002010-12-03T20:34:25.831+00:00nice work, but you definitely should implement che...nice work, but you definitely should implement checking if flash player has focus.m1gu3lhttp://blog.m1gu3l.plnoreply@blogger.comtag:blogger.com,1999:blog-3717133688018454834.post-4542090573942813372010-08-31T10:32:46.426+01:002010-08-31T10:32:46.426+01:00@MC - You make a very good point. GamepadView coul...@MC - You make a very good point. GamepadView could easily be adapted so that you can drag the nub around, and that information be sent back to Gamepad. I thought of doing something like that while I was working on some Flash games for iPhone export. When Apple screwed that up I abandoned it. I suppose with Android 2.2 now available I should revive it. I will put it on to the to do list.Iainhttp://blog.iainlobb.comnoreply@blogger.comtag:blogger.com,1999:blog-3717133688018454834.post-72543954612911870902010-08-29T21:14:18.999+01:002010-08-29T21:14:18.999+01:00Is it possible to use this class to add a virtual ...Is it possible to use this class to add a virtual arrow keys (or joystick) on screen to replace keyboard input? Let's say some user play your flash game using an Ipad, Iphone, Android, etc... (some mobil devices does not support keyboard input in flash games) so that can be very usefulMCnoreply@blogger.comtag:blogger.com,1999:blog-3717133688018454834.post-33508058505726337922010-08-01T19:33:31.369+01:002010-08-01T19:33:31.369+01:00Great class Iain! Thank you for taking the time to...Great class Iain! Thank you for taking the time to document everything and include the examples. This has already saved me loads of time getting a simple game up and running. Excellent work.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3717133688018454834.post-28148767033671893132010-05-23T20:47:59.505+01:002010-05-23T20:47:59.505+01:00Very Useful, Thanks! :)
Any chance this class sup...Very Useful, Thanks! :) <br />Any chance this class support combo-keys in the near future?....Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3717133688018454834.post-26287693273914659702010-05-04T11:40:13.021+01:002010-05-04T11:40:13.021+01:00Lovely stuff. Thanks for sharing. Will definitely ...Lovely stuff. Thanks for sharing. Will definitely find this very useful.Burvshttp://www.antifuzz.comnoreply@blogger.comtag:blogger.com,1999:blog-3717133688018454834.post-52709565487500892512010-05-01T04:38:00.615+01:002010-05-01T04:38:00.615+01:00Wow its awesome... flash game engine... :)Wow its awesome... flash game engine... :)Zawahttp://zawa.blogsome.comnoreply@blogger.comtag:blogger.com,1999:blog-3717133688018454834.post-4048273717894902712010-05-01T01:07:00.734+01:002010-05-01T01:07:00.734+01:00Nice one, I like the concept, I'll give it a t...Nice one, I like the concept, I'll give it a try.<br /><br />Cheers, DDanhttp://www.spielzeugz.denoreply@blogger.comtag:blogger.com,1999:blog-3717133688018454834.post-71480473830374069962010-04-30T23:12:10.999+01:002010-04-30T23:12:10.999+01:00I have used this in many real projects, yes, and f...I have used this in many real projects, yes, and found it very useful. I think the way I have presented it may be overly wordy, so I will follow up with a more quick and dirty explanation. <br /><br />Like you, I have other ideas too: for a class to handle mouse control, as well as one that maps the whole keyboard, but at the moment I'm a bit burnt out from creating and documenting this project, so I'm not going to be getting into it any time soon.Iainhttps://www.blogger.com/profile/16741682155796102883noreply@blogger.comtag:blogger.com,1999:blog-3717133688018454834.post-85765888594937494152010-04-30T19:46:39.296+01:002010-04-30T19:46:39.296+01:00Interesting take on the problem. Once made class a...Interesting take on the problem. Once made class and component to handle similar problems. Yours seems like mmm console centric or something. <br /><br />Wtith mine ended up not using it as mm each new experiment I was doing was ending up with features that did not go well with that...<br /><br />In mine I also wanted to add combos and other stuff + mouse. Considering modern time gestures would be a combo alternative for mouse :) <br /><br />Have you used yours in real projects?wonderwhy-erhttp://www.wonderwhy-er.comnoreply@blogger.com