<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-3717133688018454834.post8295946574516457797..comments</id><updated>2010-01-12T07:22:48.950Z</updated><title type='text'>Comments on Iain Lobb: A 3 minute lesson in game design (my talk from Fla...</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://blog.iainlobb.com/feeds/8295946574516457797/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3717133688018454834/8295946574516457797/comments/default'/><link rel='alternate' type='text/html' href='http://blog.iainlobb.com/2009/09/3-minute-lesson-in-game-design-my-talk.html'/><author><name>Iain</name><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>7</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3717133688018454834.post-5216422084313924483</id><published>2010-01-12T07:22:48.950Z</published><updated>2010-01-12T07:22:48.950Z</updated><title type='text'>I recently came across your blog and have been rea...</title><content type='html'>I recently came across your blog and have been reading along. I thought I would leave my first comment. I don’t know what to say except that I have enjoyed reading. Nice blog. I will keep visiting this blog very often.&lt;br /&gt;Alena&lt;br /&gt;&lt;a href="http://onlinemariogames.net" rel="nofollow"&gt;http://onlinemariogames.net&lt;/a&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3717133688018454834/8295946574516457797/comments/default/5216422084313924483'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3717133688018454834/8295946574516457797/comments/default/5216422084313924483'/><link rel='alternate' type='text/html' href='http://blog.iainlobb.com/2009/09/3-minute-lesson-in-game-design-my-talk.html?showComment=1263280968950#c5216422084313924483' title=''/><author><name>Ronald</name><uri>http://www.blogger.com/profile/18158966222452681414</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.iainlobb.com/2009/09/3-minute-lesson-in-game-design-my-talk.html' ref='tag:blogger.com,1999:blog-3717133688018454834.post-8295946574516457797' source='http://www.blogger.com/feeds/3717133688018454834/posts/default/8295946574516457797' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-3717133688018454834.post-7543412710835382514</id><published>2009-11-11T19:16:28.411Z</published><updated>2009-11-11T19:16:28.411Z</updated><title type='text'>I am not a flash game developer, but I did had a g...</title><content type='html'>I am not a flash game developer, but I did had a great time reading your blog and this post most of all. You have a fantastic tips and I believe your creativity will bring you on high level.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3717133688018454834/8295946574516457797/comments/default/7543412710835382514'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3717133688018454834/8295946574516457797/comments/default/7543412710835382514'/><link rel='alternate' type='text/html' href='http://blog.iainlobb.com/2009/09/3-minute-lesson-in-game-design-my-talk.html?showComment=1257966988411#c7543412710835382514' title=''/><author><name>Luke Alexander</name><uri>http://www.ponged.com/</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.iainlobb.com/2009/09/3-minute-lesson-in-game-design-my-talk.html' ref='tag:blogger.com,1999:blog-3717133688018454834.post-8295946574516457797' source='http://www.blogger.com/feeds/3717133688018454834/posts/default/8295946574516457797' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-3717133688018454834.post-1205627344293104482</id><published>2009-10-17T08:41:09.652+01:00</published><updated>2009-10-17T08:41:09.652+01:00</updated><title type='text'>"You've got 10 seconds to sell your game. Players ...</title><content type='html'>&amp;quot;You&amp;#39;ve got 10 seconds to sell your game. Players browse web games like they&amp;#39;re flipping channels on cable TV.&amp;quot;&lt;br /&gt;&lt;br /&gt;After the Mochi ad, that leaves two seconds, lol</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3717133688018454834/8295946574516457797/comments/default/1205627344293104482'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3717133688018454834/8295946574516457797/comments/default/1205627344293104482'/><link rel='alternate' type='text/html' href='http://blog.iainlobb.com/2009/09/3-minute-lesson-in-game-design-my-talk.html?showComment=1255765269652#c1205627344293104482' title=''/><author><name>mookstar</name><uri>http://flashbynight.com</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.iainlobb.com/2009/09/3-minute-lesson-in-game-design-my-talk.html' ref='tag:blogger.com,1999:blog-3717133688018454834.post-8295946574516457797' source='http://www.blogger.com/feeds/3717133688018454834/posts/default/8295946574516457797' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-3717133688018454834.post-5624506790042104028</id><published>2009-10-12T14:39:50.462+01:00</published><updated>2009-10-12T14:39:50.462+01:00</updated><title type='text'>It's a brilliant read. Thanks a lot!</title><content type='html'>It&amp;#39;s a brilliant read. Thanks a lot!</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3717133688018454834/8295946574516457797/comments/default/5624506790042104028'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3717133688018454834/8295946574516457797/comments/default/5624506790042104028'/><link rel='alternate' type='text/html' href='http://blog.iainlobb.com/2009/09/3-minute-lesson-in-game-design-my-talk.html?showComment=1255354790462#c5624506790042104028' title=''/><author><name>altugi</name><uri>http://altugi.wordpress.com</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.iainlobb.com/2009/09/3-minute-lesson-in-game-design-my-talk.html' ref='tag:blogger.com,1999:blog-3717133688018454834.post-8295946574516457797' source='http://www.blogger.com/feeds/3717133688018454834/posts/default/8295946574516457797' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-3717133688018454834.post-7280274253421014762</id><published>2009-09-29T17:13:32.405+01:00</published><updated>2009-09-29T17:13:32.405+01:00</updated><title type='text'>Porter, I know exactly how you feel. The game busi...</title><content type='html'>Porter, I know exactly how you feel. The game business is full of compromises and things that don&amp;#39;t feel very nice to do. Beware the trap of self-indulgence though. A love of games is great - otherwise why do it, right? But there is a temptation to romanticise your own creation and not see it through the eyes of players. This is fine if you are making a game just for yourself, but if you want other players to see what you see, you need to at least consider these things, even if you then choose not to follow them.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3717133688018454834/8295946574516457797/comments/default/7280274253421014762'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3717133688018454834/8295946574516457797/comments/default/7280274253421014762'/><link rel='alternate' type='text/html' href='http://blog.iainlobb.com/2009/09/3-minute-lesson-in-game-design-my-talk.html?showComment=1254240812405#c7280274253421014762' title=''/><author><name>Iain</name><uri>http://www.blogger.com/profile/16741682155796102883</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='03008713953415735669'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.iainlobb.com/2009/09/3-minute-lesson-in-game-design-my-talk.html' ref='tag:blogger.com,1999:blog-3717133688018454834.post-8295946574516457797' source='http://www.blogger.com/feeds/3717133688018454834/posts/default/8295946574516457797' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-3717133688018454834.post-2881609549678636617</id><published>2009-09-29T07:17:21.418+01:00</published><updated>2009-09-29T07:17:21.418+01:00</updated><title type='text'>I agree that all of your pointers are very appropr...</title><content type='html'>I agree that all of your pointers are very appropriate for the flash game industry, they&amp;#39;re excellent in fact. I do however feel that sometimes developers need to just bend from these rules and enjoy making a great game; after all, a great game is still a great game. I find myself wanting to follow such rules to bring in the cash, but as a game developer by heart I find it very hard to motivate myself doing such things, it&amp;#39;s a complicated situation. Either way, you speak the truth for the most part, especially when it comes to making games FOR flash, not in flash.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3717133688018454834/8295946574516457797/comments/default/2881609549678636617'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3717133688018454834/8295946574516457797/comments/default/2881609549678636617'/><link rel='alternate' type='text/html' href='http://blog.iainlobb.com/2009/09/3-minute-lesson-in-game-design-my-talk.html?showComment=1254205041418#c2881609549678636617' title=''/><author><name>Porter</name><uri>http://blog.princeporter.com</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.iainlobb.com/2009/09/3-minute-lesson-in-game-design-my-talk.html' ref='tag:blogger.com,1999:blog-3717133688018454834.post-8295946574516457797' source='http://www.blogger.com/feeds/3717133688018454834/posts/default/8295946574516457797' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-3717133688018454834.post-869191902330872762</id><published>2009-09-28T19:35:30.448+01:00</published><updated>2009-09-28T19:35:30.448+01:00</updated><title type='text'>"You've got 10 seconds to sell your game. Players ...</title><content type='html'>&amp;quot;You&amp;#39;ve got 10 seconds to sell your game. Players browse web games like they&amp;#39;re flipping channels on cable TV.&amp;quot;&lt;br /&gt;&lt;br /&gt;huh, thanks a lot! it&amp;#39;s new point of view for me</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3717133688018454834/8295946574516457797/comments/default/869191902330872762'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3717133688018454834/8295946574516457797/comments/default/869191902330872762'/><link rel='alternate' type='text/html' href='http://blog.iainlobb.com/2009/09/3-minute-lesson-in-game-design-my-talk.html?showComment=1254162930448#c869191902330872762' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.iainlobb.com/2009/09/3-minute-lesson-in-game-design-my-talk.html' ref='tag:blogger.com,1999:blog-3717133688018454834.post-8295946574516457797' source='http://www.blogger.com/feeds/3717133688018454834/posts/default/8295946574516457797' type='text/html'/></entry></feed>