tag:blogger.com,1999:blog-3717133688018454834.post6837237520456668732..comments2024-01-05T11:00:14.227+00:00Comments on Iain Lobb: Some thoughts on character designUnknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3717133688018454834.post-63417661544858884732010-07-20T09:44:19.090+01:002010-07-20T09:44:19.090+01:00Great post !
I agree with most of the points excep...Great post !<br />I agree with most of the points except for the 4th, characters shouldn't say much.<br />It was true for almost all games for a long time, but recent games tends to make the main character talk a lot, like for exemple the Mass Effect serie...<br /><br />I don't think that breaks the immersion thought. <br />It greatly depends of the kind of game, as a mute character surrounded by talked dialogs, making silences when he's supposed to talk is not really immersive... thing that is not significant in a almost dialogless game !Bertrand Richéhttp://www.bertrandriche.frnoreply@blogger.comtag:blogger.com,1999:blog-3717133688018454834.post-70595004180602719642010-07-19T23:12:23.430+01:002010-07-19T23:12:23.430+01:00Good Post, Thanks!Good Post, Thanks!Peoresnada.comhttp://peoresnada.comnoreply@blogger.com