tag:blogger.com,1999:blog-3717133688018454834.post5394429849612190484..comments2024-01-05T11:00:14.227+00:00Comments on Iain Lobb: Meta4orce: creating 3D Flash games with PaperVision3DUnknownnoreply@blogger.comBlogger18125tag:blogger.com,1999:blog-3717133688018454834.post-21687049351385539072010-01-09T06:58:30.205+00:002010-01-09T06:58:30.205+00:00Great job dude. And I must admit that the use of P...Great job dude. And I must admit that the use of PV3D work is mind blowing. Give me some tips for it.3d animation courseshttp://www.escapestudios.com/en_GB/classroom-learning.htmlnoreply@blogger.comtag:blogger.com,1999:blog-3717133688018454834.post-6024018861266042882009-12-27T09:57:15.860+00:002009-12-27T09:57:15.860+00:00Great Post.....
I found your site on stumbleupon ...Great Post.....<br /><br />I found your site on stumbleupon and read a few of your other posts. Keep up the good work. I just added your RSS feed to my Google News Reader. Looking forward to reading more from you down the road!<br /><br />Thanks for sharing....My Bambinohttp://www.my-bambino.com/noreply@blogger.comtag:blogger.com,1999:blog-3717133688018454834.post-60406553401298223702009-04-20T08:32:00.000+01:002009-04-20T08:32:00.000+01:00@pablo - the "model" of the game engine is essenti...@pablo - the "model" of the game engine is essentially 2D top-down. The PaperVision is just a view onto that game - I never use the PaperVision models to test collisions. The test is done using basic 2D collision detection.Iainhttp://blog.iainlobb.comnoreply@blogger.comtag:blogger.com,1999:blog-3717133688018454834.post-77373656190390712892009-04-20T07:59:00.000+01:002009-04-20T07:59:00.000+01:00Great work!!!
I have a question.
how do you hand...Great work!!!<br /><br />I have a question.<br /><br />how do you handle the collision with walls??<br /><br />sorry for my "poor" english and thanks in advancepablonoreply@blogger.comtag:blogger.com,1999:blog-3717133688018454834.post-69550181005253813622008-11-11T17:07:00.000+00:002008-11-11T17:07:00.000+00:00Of course! We take a freeze-frame of the video in ...Of course! We take a freeze-frame of the video in the main window and place it over the top of the video itself. Underneath this the video is still playing/scrubbing! We then copy the bitmap from the hidden video to the thumbnail. No secret!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3717133688018454834.post-79965751263531754752008-11-11T16:58:00.000+00:002008-11-11T16:58:00.000+00:00would you like to share your secret on how you did...would you like to share your secret on how you did the video thumbnails whilst it's playing? are they just all stored in memory as it's playing... or is one dynamically generated as you select a position?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3717133688018454834.post-82070689909903316642008-09-05T15:01:00.000+01:002008-09-05T15:01:00.000+01:00Hi, It's very good post!Interested and usefull!Tha...Hi, It's very good post!<BR/>Interested and usefull!<BR/>Thanks for work.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3717133688018454834.post-75167913312670349712008-08-27T10:04:00.000+01:002008-08-27T10:04:00.000+01:00Thanks Ralph, it means A LOT to get a compliment f...Thanks Ralph, it means A LOT to get a compliment from one of PV3D's creators. I will definitely look into the Particle class - I had a feeling there would be something like that built in. <BR/><BR/>Keep up the amazing work with PaperVision - PS any news on bones animation? ;)Iainhttps://www.blogger.com/profile/16741682155796102883noreply@blogger.comtag:blogger.com,1999:blog-3717133688018454834.post-58731067243611592612008-08-27T00:49:00.000+01:002008-08-27T00:49:00.000+01:00First off all, congratulations on an AWESOME job. ...First off all, congratulations on an AWESOME job. It's great to see our baby being used like this and you really did a great job implementing the engine.<BR/><BR/>I have one comment though. The Billboard / Sprite class is actually present, in the form of the Particle class. This will actually allow you to have Sprite like functionality, if you use a BitmapParticleMaterial on it.<BR/><BR/>Again, congrats on a great job.Unknownhttps://www.blogger.com/profile/09894607881081103044noreply@blogger.comtag:blogger.com,1999:blog-3717133688018454834.post-70948016031044102102008-08-23T13:40:00.000+01:002008-08-23T13:40:00.000+01:00Fantastic blog!Very nice! Thanks!Fantastic blog!<BR/>Very nice! Thanks!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3717133688018454834.post-63404216255064325542008-08-21T16:22:00.000+01:002008-08-21T16:22:00.000+01:00Great work! I've been experimenting with some of t...Great work! I've been experimenting with some of these techniques recently, but this sets the bar reall high. Well done!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3717133688018454834.post-86334733077376652462008-08-14T19:14:00.000+01:002008-08-14T19:14:00.000+01:00fan-frigging-tastic! just amazing! paddy ;)fan-frigging-tastic! just amazing! paddy ;)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3717133688018454834.post-59997165482090260622008-08-07T11:14:00.000+01:002008-08-07T11:14:00.000+01:00WOW! absolutely stunning work!! thanks for sharing...WOW! absolutely stunning work!! thanks for sharing your experiences.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3717133688018454834.post-90814921224023097422008-08-06T19:23:00.000+01:002008-08-06T19:23:00.000+01:00This is amazing work! Love "Shock to the system". ...This is amazing work! Love "Shock to the system". Great Work.<BR/><BR/>SkialSkial Bainnhttps://www.blogger.com/profile/02355423355324764678noreply@blogger.comtag:blogger.com,1999:blog-3717133688018454834.post-59568528058665120392008-08-05T21:14:00.000+01:002008-08-05T21:14:00.000+01:00Great work mate, amazing stuff keep it up!Great work mate, amazing stuff keep it up!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3717133688018454834.post-56288651433020329792008-08-05T17:36:00.000+01:002008-08-05T17:36:00.000+01:00@noelb - thanks man, I'd say each game took 1 deve...@noelb - thanks man, I'd say each game took 1 developer an average of about 3-4 weeks. As there were 2 developers working at any one time, we finished the whole project in about 4 months, including all 8 games, the menus and video player etc. Definitely the longest development cycle I've ever had! (The animation team finished their 28 minutes of broadcast quality animation in the same time period - god knows how they did it!)<BR/><BR/>In some places we were able to re-use some of the code - for example the maze games and the tower defence game shared a lot, but some things took longer, like writing the mode7 racing game engine from scratch. I'd barely played with PaperVision3D at the start of the project by the way, so learning curves a plenty mixed in there too!Iainhttps://www.blogger.com/profile/16741682155796102883noreply@blogger.comtag:blogger.com,1999:blog-3717133688018454834.post-46560314945852605832008-08-05T17:14:00.000+01:002008-08-05T17:14:00.000+01:00Superb PV3D work there!Superb PV3D work there!yezzerhttps://www.blogger.com/profile/04675712536498569142noreply@blogger.comtag:blogger.com,1999:blog-3717133688018454834.post-16761443861263852132008-08-05T15:34:00.000+01:002008-08-05T15:34:00.000+01:00Wow, great work! It all performs surprisingly well...Wow, great work! It all performs surprisingly well. I can't wait to see what you guys are able to do with Flash Player 10.<BR/><BR/>If you don't mind answering, how long did this take to put together and how many developers worked on it? Seems like a ton of work.Anonymousnoreply@blogger.com