tag:blogger.com,1999:blog-3717133688018454834.post490201783274351175..comments2024-01-05T11:00:14.227+00:00Comments on Iain Lobb: Unity3D hands-on first impressionsUnknownnoreply@blogger.comBlogger6125tag:blogger.com,1999:blog-3717133688018454834.post-19955137169136486912009-07-08T21:34:24.892+01:002009-07-08T21:34:24.892+01:00Nice writeup. It's funny how the docsmake it s...Nice writeup. It's funny how the docsmake it sound like it's an advantage that Unity forgets your changes once the game is running... There must be some architectural reason why they do that, because it would make a ton of sense to let folks edit params on the fly. <br /><br />Also, thanks for pointing out the F key. Somehow I'd overlooked it.Benhttp://variancetheory.comnoreply@blogger.comtag:blogger.com,1999:blog-3717133688018454834.post-56361108122375494452009-06-23T12:58:35.276+01:002009-06-23T12:58:35.276+01:00Really,very super!Really,very super!Oyunlarhttp://www.e-oyunlar.comnoreply@blogger.comtag:blogger.com,1999:blog-3717133688018454834.post-91586518084414102242009-05-19T16:22:00.000+01:002009-05-19T16:22:00.000+01:00Yup- I lost about 3 hours of adjusting by forgetti...Yup- I lost about 3 hours of adjusting by forgetting that I was in play mode also. U gonna show us what you got?<br /><br />I added you to the reddit at http://www.reddit.com/r/Unity3D/comments/8lltc/unity3d_hands_on_first_impressions/diamondTearzhttp://diamondtearz.orgnoreply@blogger.comtag:blogger.com,1999:blog-3717133688018454834.post-38410987023602605072009-05-19T13:36:00.000+01:002009-05-19T13:36:00.000+01:00In Unity, go to Help->Report a problem.In Unity, go to Help->Report a problem.Unknownhttps://www.blogger.com/profile/08729539039189959943noreply@blogger.comtag:blogger.com,1999:blog-3717133688018454834.post-51974687154373855382009-05-19T12:59:00.000+01:002009-05-19T12:59:00.000+01:00Thanks for your feedback lucas. Where should I pos...Thanks for your feedback lucas. Where should I post my error report?Iainnoreply@blogger.comtag:blogger.com,1999:blog-3717133688018454834.post-30271504059534782452009-05-19T12:22:00.000+01:002009-05-19T12:22:00.000+01:00Any browser or IDE crash that happens is most defe...Any browser or IDE crash that happens is most defenitely a bug in Unity. Unity engineers want to make very sure that this does not happen. If you could post any information you'd have (like the projectfolder making your browser crash), they would greatly appriciate receiving that, so they can fix their webplayer, so you won't get crashes.<br /><br />There used to be (is?) a problem with firefox, in which it crashes when a nullreference exception happens. Safari is fine. I think it had to do with Firefox trying to be smart and having some deep OS hooks to install their own crashhandler, which is a bit "too eager", as it doesn't let the unitywebplayer deal with the nullref exception, as it should.<br /><br />Glad the VS project stuff helped, and yeah, the f postfix on a float is annoying. The default for c# is apparantly a double.<br /><br />Not sure which unity parts you'd consider to not be very OOP, I personally feel Unity is quite elegantly divided up in multiple seperate components.<br /><br />The fact that stuff like Update and OnGUI() are not overrides is a silly oversight that I hope the unity folks will be able to fix (without breaking bw compatibility, might not be that easy)<br /><br />Bye, LucasUnknownhttps://www.blogger.com/profile/08729539039189959943noreply@blogger.com