tag:blogger.com,1999:blog-3717133688018454834.post3517728157503547641..comments2024-01-05T11:00:14.227+00:00Comments on Iain Lobb: Thoughts on re-skinning gamesUnknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3717133688018454834.post-40649562249411251622010-09-16T09:01:23.518+01:002010-09-16T09:01:23.518+01:00@Anonymous - yeah, it's a grey area but it'...@Anonymous - yeah, it's a grey area but it's probably *just about* morally acceptable to decompile someone else is game to look at how it's made, as long as you don't directly copy and paste any of it. I certainly can't argue that it's very educational.Iainnoreply@blogger.comtag:blogger.com,1999:blog-3717133688018454834.post-27270453479848548082010-09-16T00:34:26.032+01:002010-09-16T00:34:26.032+01:00"Firstly, don't even think about grabbing...<i>"Firstly, don't even think about grabbing a game from a portal and decompiling it. It's immoral and it's illegal."</i><br /><br />I disagree, especially since that was the first thing you decided to list. Don't get me wrong, I am in now way advocating that it's ok to copy / plagiarize / steal other people's work and pass it off as your own. I do think, however, that for someone that's brand new to game programming, decompiling an example of an existing game can be extremely educational.<br /><br />Reading tutorials and books can help, but they rarely cover an entire finished product, and usually leave advanced features "up to you."<br /><br />Of course, if this is all in a tight deadline (I imagine that means less than 60-80 hours), and if he is not confident in his ability to make the app, the only real option would be to contract it out, or to pitch the client a simpler game.Anonymousnoreply@blogger.com