<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-3717133688018454834.post2758622150533224452..comments</id><updated>2010-06-19T19:52:41.209+01:00</updated><title type='text'>Comments on Iain Lobb: Better rollovers in PaperVision3D</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://blog.iainlobb.com/feeds/2758622150533224452/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3717133688018454834/2758622150533224452/comments/default'/><link rel='alternate' type='text/html' href='http://blog.iainlobb.com/2009/06/better-rollovers-in-papervision3d.html'/><author><name>Iain</name><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>2</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3717133688018454834.post-8733880908789755749</id><published>2010-06-19T19:52:41.108+01:00</published><updated>2010-06-19T19:52:41.108+01:00</updated><title type='text'>Man you' re a genius!
It worked like a charm. I've...</title><content type='html'>Man you&amp;#39; re a genius!&lt;br /&gt;It worked like a charm. I&amp;#39;ve been banging my head to the wall for days now! Thanks a million!&lt;br /&gt;&lt;br /&gt;The only thing is that line 236, has the if statement AND the dispatchEvent so if I comment out the entire line, no RollOvers occur. I tried separating that one line into two, like this:&lt;br /&gt;&lt;br /&gt;//if( hasMouseMoved() )&lt;br /&gt;dispatchObjectEvent(InteractiveScene3DEvent.OBJECT_OVER, DO3D);&lt;br /&gt;&lt;br /&gt;Once again, thank you!!!</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3717133688018454834/2758622150533224452/comments/default/8733880908789755749'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3717133688018454834/2758622150533224452/comments/default/8733880908789755749'/><link rel='alternate' type='text/html' href='http://blog.iainlobb.com/2009/06/better-rollovers-in-papervision3d.html?showComment=1276973561108#c8733880908789755749' title=''/><author><name>Stelios</name><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.iainlobb.com/2009/06/better-rollovers-in-papervision3d.html' ref='tag:blogger.com,1999:blog-3717133688018454834.post-2758622150533224452' source='http://www.blogger.com/feeds/3717133688018454834/posts/default/2758622150533224452' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-3717133688018454834.post-3319685881174155795</id><published>2009-06-16T18:26:00.397+01:00</published><updated>2009-06-16T18:26:00.397+01:00</updated><title type='text'>Hi Iain, 

yeah I'm pretty sure that this was one ...</title><content type='html'>Hi Iain, &lt;br /&gt;&lt;br /&gt;yeah I&amp;#39;m pretty sure that this was one of my &amp;quot;optimisations&amp;quot;! I found that the processor was going mental checking every single triangle even when the mouse wasn&amp;#39;t moving. Of course I didn&amp;#39;t realise that the objects or the camera could be moving instead. My bad. I&amp;#39;ll fix it. Thanks for the heads up! &lt;br /&gt;&lt;br /&gt;Seb</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3717133688018454834/2758622150533224452/comments/default/3319685881174155795'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3717133688018454834/2758622150533224452/comments/default/3319685881174155795'/><link rel='alternate' type='text/html' href='http://blog.iainlobb.com/2009/06/better-rollovers-in-papervision3d.html?showComment=1245173160397#c3319685881174155795' title=''/><author><name>Seb</name><uri>http://www.blogger.com/profile/18303553399661376251</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.iainlobb.com/2009/06/better-rollovers-in-papervision3d.html' ref='tag:blogger.com,1999:blog-3717133688018454834.post-2758622150533224452' source='http://www.blogger.com/feeds/3717133688018454834/posts/default/2758622150533224452' type='text/html'/></entry></feed>