Monday, 13 February 2012
I'm speaking at Flash Gaming Summit in San Francisco
If you're in San Francisco on March 4th 2012 for GDC (or any other reason) you can come along to Flash Gaming Summit and hear a brand new talk from me called "Two Dimensions of Awesome", where I'll be presenting the research and development work I've been doing for Super Gun Kids and Alice: Beyond the Looking Glass. Drop me a tweet if you want to grab a coffee!
Here's the sessions description:
Two Dimensions of Awesome - Advanced ActionScript for Platform Games
Stunning console games Limbo and Rayman Origins have shown a glimpse of what is possible in two dimensions. It is my goal to take 2D Flash games beyond the retro pixelated aesthetics of Flixel and create rich immersive worlds closer to the state of the art found on games consoles. In this session I will present my research into advanced 2D game development, including: Collision detection beyond tile-based maps - irregular shaped terrain. Using Flash Professional as an advanced level editor. Moving from sprite sheet animations to dynamic bones animation. Managing screens, input and audio with better APIs. Tweaking game variables at runtime. Creating an immersive 2D camera with parallax scrolling. Striving for 60fps with Starling and haXe NME.
Posted by Iain at 18:06