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Showing posts from October, 2009

My thoughts on Flash for iPhone

Keith over at bit-101 just published a very thoughtful post on the newly announced Flash to iPhone publishing. I wrote a reasonably long comment, so I thought I'd just do a quick republish here. These are my thoughts:

I was definitely in the “this is neat” camp when I heard the announcement – and here’s the reason: I’m maxed out. I have a list of over 40 ideas for new Flash games, plus probably another 40 old engines that I just need to reskin and launch. This is in addition to all my client work. Then there’s Unity3D which I have been investigating as a route into 3D games, which also requires that I brush up on my 3DS Max skills and C#. On top of all that there’s keeping up with Flash, updating my blog, giving talks etc, and that’s before I even consider my family life and anything resembling a social life. So really learning real iPhone development for the sake of joining the gold rush isn’t even an option or choice for me. But I do have the time to resize the odd game and test it for iPhone, and that’s what I’m going to do. Apple haven’t lost any business from me.