Scarygirl: a game-changing Flash game



I have a bit of an inferiority complex when it comes to Flash as a games platform. I know from experience that Flash is a great tool for creating games, but I still can't stop myself looking for the next thing: XNA, iPhone, Unity3D, etc, etc. Maybe it's the lack of joypad support, maybe its the small window size, but something about Flash games just never seems as impactful as a console. I was trying to compose these thoughts into a blog post, when Scary Girl landed in my Twitter feed (follow twitter.com/iainlobb by the way). And wow is all I can say really. This is just awesome, and proof if proof were needed that Flash is the real deal for games. So I'm going to get over my tech envy for now, and replace it with some creative envy for this game... brought to you by the Australian tax payer I believe :)

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